web levels

All of the levels we are shipping with have been created, we are testing and refining for difficulty now and will submit to the app store soon.An interesting feature we have added is the ability to launch the app from a weblink (or a qr code, 2d barcode thing) – this will launch the game with a downloaded level specific to the link, so we can easily add challenge levels without an app store release, also we can make custom Continue reading web levels

Kill Screen

This was pretty funny… We hadn’t finished making all of the levels yet but could still select a non-existant level in the stage select screen.  The game still soldiered on and tried to display (probably using garbage that was in memory already) Didn’t crash though! From wikipedia:A kill screen is a stage or level in a video game (often an arcade game) that stops the player’s progress due to a programming error or design oversight. Rather than “ending” in a traditional sense, the game will crash, Continue reading Kill Screen

Mos Speedrun details

Introducing Physmo’s new iPhone indie platformer, Mos Speedrun.Jump, dodge and race Mos, the colourful insect girl, through 20 stages of fast paced platforming action, coming to the small screen soon!THINGS:* 20 stages in the initial release, with more to follow.* Great 8bit graphics.* Multiple challenges per stage – time trial, completionist, and hidden skulls.* Many, many replay ghosts on screen (looks awesome but can be turned off).* Awesome chiptune soundtrack by Je Mappelle* Fast paced, responsive gameplay. Accurate game physics and Continue reading Mos Speedrun details