{"id":24,"date":"2011-03-10T16:45:00","date_gmt":"2011-03-10T16:45:00","guid":{"rendered":"http:\/\/www.physmo.com\/blog\/?p=24"},"modified":"2014-04-07T08:57:56","modified_gmt":"2014-04-07T08:57:56","slug":"kill-screen","status":"publish","type":"post","link":"https:\/\/www.physmo.com\/?p=24","title":{"rendered":"Kill Screen"},"content":{"rendered":"<p>This was pretty funny&#8230; We hadn&#8217;t finished making all of the levels yet but could still select a non-existant level in the stage select screen. \u00a0The game still soldiered on and tried to display (probably using garbage that was in memory already) Didn&#8217;t crash though!<\/p>\n<p><a href=\"http:\/\/en.wikipedia.org\/wiki\/Kill_screen\">From wikipedia:<\/a><br \/><span>A\u00a0<b>kill screen<\/b>\u00a0is a stage or level in a\u00a0<a href=\"http:\/\/en.wikipedia.org\/wiki\/Video_game\">video game<\/a>\u00a0(often an\u00a0<a href=\"http:\/\/en.wikipedia.org\/wiki\/Arcade_game\">arcade game<\/a>) that stops the player&#8217;s progress due to a programming error or design oversight. Rather than &#8220;ending&#8221; in a traditional sense, the game will\u00a0<a href=\"http:\/\/en.wikipedia.org\/wiki\/Crash_(computing)\" title=\"Crash (computing)\">crash<\/a>, freeze, or behave so erratically that further play is impossible.<\/span><br \/><span><br \/><\/span><\/p>\n<div><a href=\"https:\/\/lh6.googleusercontent.com\/-m5C9tl-TbkQ\/TYdyauXQ4aI\/AAAAAAAAAWg\/jPJaErMMrLY\/s1600\/2011_03_10_killscreen.PNG\" imageanchor=\"1\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" height=\"213\" src=\"https:\/\/lh6.googleusercontent.com\/-m5C9tl-TbkQ\/TYdyauXQ4aI\/AAAAAAAAAWg\/jPJaErMMrLY\/s320\/2011_03_10_killscreen.PNG\" width=\"320\"><\/a><\/div>\n<p><span><br \/><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This was pretty funny&#8230; We hadn&#8217;t finished making all of the levels yet but could still select a non-existant level in the stage select screen. \u00a0The game still soldiered on and tried to display (probably using garbage that was in memory already) Didn&#8217;t crash though! From wikipedia:A\u00a0kill screen\u00a0is a stage or level in a\u00a0video game\u00a0(often an\u00a0arcade game) that stops the player&#8217;s progress due to a programming error or design oversight. Rather than &#8220;ending&#8221; in a traditional sense, the game will\u00a0crash, <a class=\"more-link\" href=\"https:\/\/www.physmo.com\/?p=24\">Continue reading <span class=\"screen-reader-text\">  Kill Screen<\/span><span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[33,1],"tags":[],"class_list":["post-24","post","type-post","status-publish","format-standard","hentry","category-blog","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.physmo.com\/index.php?rest_route=\/wp\/v2\/posts\/24","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.physmo.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.physmo.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.physmo.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.physmo.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=24"}],"version-history":[{"count":1,"href":"https:\/\/www.physmo.com\/index.php?rest_route=\/wp\/v2\/posts\/24\/revisions"}],"predecessor-version":[{"id":113,"href":"https:\/\/www.physmo.com\/index.php?rest_route=\/wp\/v2\/posts\/24\/revisions\/113"}],"wp:attachment":[{"href":"https:\/\/www.physmo.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=24"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.physmo.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=24"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.physmo.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=24"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}