Mos speedrun design grilling

Tony retaliated after I forced some interview questions on him. Here I talk a bit about the art and design stuff in Mos Speedrun. Q: What do you use to create the artwork for Mos?All of the artwork was created in adobe photoshop.  It’s a great application, but not really designed for such basic pixel art, I wish the zoom went in a bit farther! Aside from that we made heavy use of dropbox which proved to be extremely useful Continue reading

Mos front end mockup

This is the final mock-up I did of the Mos Speedrun stage select screen. It’s surprisingly close to the final version that ended up in the game. From quite early on we wanted to make the game as accessible as possible, and we took this to the extreme here by having a single screen that the game loads up to being the way to access all the stages, levels and options.  I mocked up the screen in Photoshop and then Continue reading

What we are up to.

We are working on an update to Mos Speedrun, with a minor bugfix that will address some issues we had where the controls would act weird if you got a text message while playing.  This update will also include support for the awesome iCade iPad arcade cabinet, which we are really excited about! Since no one else was going to do it, I took the liberty of posing a few questions to Tony the Physmo brainbox. In this installment I Continue reading

Programmer Interrogation

I Took a few minutes of Tony’s (Programmer of Mos Speedrun) time to give him a bit of a grilling about making Mos Speedrun, here it is! Q: What tech do you use for development? What software do you rely on? A: I normally do the bulk of development on my PC, it’s pretty fast with loads of memory and (most importantly) super-fast hard drives for quick compiling. I’ve also got an old-style Mac Mini for the iPhone/iPad development – Continue reading

Mos Speedrun v1.3 Released

We just released a small update to Mos Speedrun and it’s available now.This version has a new jump control option – you can select between “Single” and “bounce” modes. In bounce mode, you can hold the jump button down and Mos will continuously jump, in single mode, Mos needs to be on the ground when the jump button is pressed. A few people asked for this feature so we added it! Keep your comments and suggestions coming, we do take Continue reading