Tony has been hard at work making our little game work on windows, and you can get it now on Desura! It’s fun seeing all those pixels flying around on the big screen 🙂 Mos Speedrun on Desura We are working on a new level (with 5 stages) and will keep you posted when it’s ready… Nick
In version 1.5 of Mos Speedrun for iOs devices (iPod Touch, iPhone and iPad) we added a great new feature that allows you to record your best speedruns from any level to a video that you can share online. Touch Arcade ran a nice news post on the update and Jared on the site posted a video of a very impressive speedrun of one of the levels, as you can see 🙂
We have had quite a few requests for the music track to Mos Speedrun, so with permission from the awesome composer, Je Mappelle, here it is: noTime – Je Mappelle.mp3 Check out his other work at his page over at the 8 Bit Collective!
We have added to the ways to play Mos Speedrun – now Mac gamers get a chance to speedrun around the many challenging levels with Mos, the weird looking girly insectoid. Head over to the Appstore and check it out !
Tony retaliated after I forced some interview questions on him. Here I talk a bit about the art and design stuff in Mos Speedrun. Q: What do you use to create the artwork for Mos?All of the artwork was created in adobe photoshop. It’s a great application, but not really designed for such basic pixel art, I wish the zoom went in a bit farther! Aside from that we made heavy use of dropbox which proved to be extremely useful Continue reading Mos speedrun design grilling
This is the final mock-up I did of the Mos Speedrun stage select screen. It’s surprisingly close to the final version that ended up in the game. From quite early on we wanted to make the game as accessible as possible, and we took this to the extreme here by having a single screen that the game loads up to being the way to access all the stages, levels and options. I mocked up the screen in Photoshop and then Continue reading Mos front end mockup
We are working on an update to Mos Speedrun, with a minor bugfix that will address some issues we had where the controls would act weird if you got a text message while playing. This update will also include support for the awesome iCade iPad arcade cabinet, which we are really excited about! Since no one else was going to do it, I took the liberty of posing a few questions to Tony the Physmo brainbox. In this installment I Continue reading What we are up to.
I Took a few minutes of Tony’s (Programmer of Mos Speedrun) time to give him a bit of a grilling about making Mos Speedrun, here it is! Q: What tech do you use for development? What software do you rely on? A: I normally do the bulk of development on my PC, it’s pretty fast with loads of memory and (most importantly) super-fast hard drives for quick compiling. I’ve also got an old-style Mac Mini for the iPhone/iPad development – Continue reading Programmer Interrogation
We just released a small update to Mos Speedrun and it’s available now.This version has a new jump control option – you can select between “Single” and “bounce” modes. In bounce mode, you can hold the jump button down and Mos will continuously jump, in single mode, Mos needs to be on the ground when the jump button is pressed. A few people asked for this feature so we added it! Keep your comments and suggestions coming, we do take Continue reading Mos Speedrun v1.3 Released
Here are some links to reviews of Mos Speedrun Slide To Play [100%]Game Pro [90%]Touch Arcade [80%]Pocket Gamer [80%]App Spy [80%]Gamer Limit [80%]Touch Gen [80%]