Twitter adventure game experiment
Mos Speedrun 2 game progression
The Dungeoning

Twitter adventure game experiment

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I recently created a little experimental game on twitter, called @SoulsDarkest It’s a fully parsed text adventure game that can be played over twitter.  The system is running from my Raspberry Pi, and you can start playing by posting the word “start” (without quotes) to the twitter user @SoulsDarkest I’ve tried to implement most of the usual commands here are some examples: look (to describe your location) examine paper (to examine a held object, in this case paper) throw coin Continue reading

Mos 2 Gifs (Work in progress)

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I’ve posted a couple of animated GIFs of gameplay from Mos Speedrun 2 on twitter recently, here they are for your viewing pleasure:     Mos on a spooky rooftop, jumping some haunted bells.  The moving surfaces make things a little interesting…   This level has spider webs that mos can get stuck in and sometimes use to her advantage…      

Mos Speedrun 2 Day Charms

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We are a big fan of secrets and collecting things over at Physmo. And we’ve come up with something special for Mos Speedrun 2… We call them Day Charms, and I’ll try to quickly explain how they work.  There are 30 Day Charms hidden in the game, when you find them and collect them you can unlock stuff like hats and costumes.  But there’s a catch, you can only find one day charm per day, and they are tied to Continue reading

Mos Speedrun 2 game progression

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Mos Speedrun 2 will have a similar type of level progression to the first game.  You can progress to each stage in a level by completing the previous stage, but to move on to the next level you will need to collect a certain number of badges.  Badges are earned by completing tasks in the stages – completing the stage, collecting all coins in a stage, “speed running” the stage (Completing it under a certain time) and finding the secret Continue reading

The Dungeoning

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Announcing, The Dungeoning! The Dungeoning is a 2D pixel art roguelike platformer, with procedurally generated levels and perma-death.  When you die, it’s game over – and the level is destroyed. You gain experience by fighting enemies and you can level up your various attributes to become stronger. Along the way you will find many mysterious objects and weapons that will help in your quest. Will you become a powerful wizard/witch or a legendary swordsman/swordswoman??   The Dungeoning is out now Continue reading

Announcing a new free game from Physmo… Lineable!

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We are excited to announce that our latest game, Lineable, will be released on the 20th June! Lineable is an excitingly fast puzzle game for iPhone, and will be available for the low price of FREE! Check out the preview video…   In the game, you are faced with a screen of tiles, each with a straight line or a corner shape – your job is to trace lines with your finger as fast as you can… In the process Continue reading