We have started a dev blog over on the TigSource site, with some information about progress on the game and how we are making it. Feel free to head over and check it out! Mos Speedrun 2 DevBlog on TigSource.com
I recently created a little experimental game on twitter, called @SoulsDarkest It’s a fully parsed text adventure game that can be played over twitter. The system is running from my Raspberry Pi, and you can start playing by posting the word “start” (without quotes) to the twitter user @SoulsDarkest I’ve tried to implement most of the usual commands here are some examples: look (to describe your location) examine paper (to examine a held object, in this case paper) throw coin Continue reading Twitter adventure game experiment
I’ve posted a couple of animated GIFs of gameplay from Mos Speedrun 2 on twitter recently, here they are for your viewing pleasure: Mos on a spooky rooftop, jumping some haunted bells. The moving surfaces make things a little interesting… This level has spider webs that mos can get stuck in and sometimes use to her advantage…
We are a big fan of secrets and collecting things over at Physmo. And we’ve come up with something special for Mos Speedrun 2… We call them Day Charms, and I’ll try to quickly explain how they work. There are 30 Day Charms hidden in the game, when you find them and collect them you can unlock stuff like hats and costumes. But there’s a catch, you can only find one day charm per day, and they are tied to Continue reading Mos Speedrun 2 Day Charms
Mos Speedrun 2 will have a similar type of level progression to the first game. You can progress to each stage in a level by completing the previous stage, but to move on to the next level you will need to collect a certain number of badges. Badges are earned by completing tasks in the stages – completing the stage, collecting all coins in a stage, “speed running” the stage (Completing it under a certain time) and finding the secret Continue reading Mos Speedrun 2 game progression
In version 1.5 of Mos Speedrun for iOs devices (iPod Touch, iPhone and iPad) we added a great new feature that allows you to record your best speedruns from any level to a video that you can share online. Touch Arcade ran a nice news post on the update and Jared on the site posted a video of a very impressive speedrun of one of the levels, as you can see 🙂
We have had quite a few requests for the music track to Mos Speedrun, so with permission from the awesome composer, Je Mappelle, here it is: noTime – Je Mappelle.mp3 Check out his other work at his page over at the 8 Bit Collective!
Tony retaliated after I forced some interview questions on him. Here I talk a bit about the art and design stuff in Mos Speedrun. Q: What do you use to create the artwork for Mos?All of the artwork was created in adobe photoshop. It’s a great application, but not really designed for such basic pixel art, I wish the zoom went in a bit farther! Aside from that we made heavy use of dropbox which proved to be extremely useful Continue reading Mos speedrun design grilling